Learn Go Book

Learn Go (2nd edition) teaches Go with a focus on territory

Now a 6" by 9" format book with 141 pages of text and board diagrams.

Rather than teach Go via the easy but misdirected route of focusing first on capturing stones, this book teaches the game as a whole board game of territory right from the start. It introduces capture and the need to make 2 eyes as a natural consquence of all board play. How to play chapter extended information : Page 13 and Page 17

Buy on Amazon.com for just $8.99

Buy on Lulu for just £5.99

 
Go by example Book

Go by example : Correcting weaknesses in double digit kyu play

A 6" by 9" format book with 112 pages of text and board diagrams.

This book is the result of extensive study of games on the KGS Go Server between playeres ranked 10 kyu to 20 kyu. It selects real life examples of weak play, explaining quite why they are weak and showing how to correct them. The weak play is sectioned into different categories, such as a failure to act upon a shortage of liberties. It should help double digit players move to single figures.

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Games of Go Book

Games of Go provides 12 fully commented games of Go

A4 (29cm x 21cm) format book with 224 pages of text and board diagrams in a
3 column format. Well over 3,000 diagrams.

Chapter 1 20 kyu vs 18 kyu  Chapter 5 10 kyu vs 10 kyu  Chapter 9 5 kyu vs 2 kyu
Chapter 2 18 kyu vs 18 kyu  Chapter 6 8 kyu vs 8 kyu  Chapter 10 9 kyu vs 3 dan
Chapter 3 15 kyu vs 15 kyu  Chapter 7 6 kyu vs 5 kyu Chapter 11 1 dan vs 1 dan
Chapter 4 13 kyu vs 12 kyu  Chapter 8 4 kyu vs 3 kyu Chapter 12 7 dan vs 8 dan

Click on the hightlighted chapter(s) to read a sample of pages.

As of publication in Spring 2009, these books are different from all other Go books :

  • Learn Go teaches territory first - existing beginner books cover stone capture first, making beginners believe that capture is the essence of Go
  • They give only one move per diagram - no more mental gymnastics removing and replaying numbered sequences of moves
  • They explain every single move - traditional game reviews skim over the majority of moves, making gross assumptions

One move at a time